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	<title>The Blog-o-Ben</title>
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		<title>The Blog-o-Ben</title>
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		<item>
		<title>WebGL Basics 7 &#8211; Colored torus</title>
		<link>http://blogoben.wordpress.com/2011/10/26/webgl-basics-7-colored-torus/</link>
		<comments>http://blogoben.wordpress.com/2011/10/26/webgl-basics-7-colored-torus/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 20:42:21 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blogoben.wordpress.com/2011/10/26/webgl-basics-7-colored-torus/</guid>
		<description><![CDATA[After the summer pause and some weeks spent to re-work the perspective projection in the part 5, it&#8217;s time to add colors to our shape. By the way, I created a page to link all posts related to this mini WebGL tutorial. Thanks to the authors of smashinglabs and learningwebgl for referencing my blog. Introduction [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=211&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>WebGL Basics 6 &#8211; Torus-shaped strip</title>
		<link>http://blogoben.wordpress.com/2011/06/22/webgl-basics-6-torus-shaped-strip/</link>
		<comments>http://blogoben.wordpress.com/2011/06/22/webgl-basics-6-torus-shaped-strip/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 20:23:16 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[General]]></category>

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		<description><![CDATA[In this post we look at a torus object and how WebGL renders a strip of triangles. Introduction Our test page is now ready for more complex objects. This part 6 is dedicated to: The creation (per Javascript code) of a torus composed of one long strip rolled around it Some changes in the code [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=143&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>WebGL Basics 5 &#8211; Full transformation matrix</title>
		<link>http://blogoben.wordpress.com/2011/06/05/webgl-basics-5-full-transformation-matrix/</link>
		<comments>http://blogoben.wordpress.com/2011/06/05/webgl-basics-5-full-transformation-matrix/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 19:40:10 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Programming]]></category>
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		<guid isPermaLink="false">http://blogoben.wordpress.com/?p=123</guid>
		<description><![CDATA[In this post we look at the transformation matrix with all steps. EDIT: I completely changed the projection part to avoid losing the Z coordinate and introduced near and far planes. Introduction The vertices of the 3D scene are stored in static arrays, and then in &#34;buffers&#34;, by the Javascript code. In order to render [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=123&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<item>
		<title>WebGL Basics 4 &#8211; Wireframe 3D object</title>
		<link>http://blogoben.wordpress.com/2011/04/16/webgl-basics-4-wireframe-3d-object/</link>
		<comments>http://blogoben.wordpress.com/2011/04/16/webgl-basics-4-wireframe-3d-object/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 22:16:02 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://blogoben.wordpress.com/2011/04/16/webgl-basics-4-wireframe-3d-object/</guid>
		<description><![CDATA[We continue with a real 3D object. Introduction In the previous post, we rendered a single triangle. In this one, we add the third dimension and create a complex object. But because our fragment shader allows only to draw with a constant color, we won&#8217;t render faces but only lines. This &#34;wireframe&#34; object is a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=95&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<item>
		<title>WebGL Basics 3 &#8211; Rotating triangle</title>
		<link>http://blogoben.wordpress.com/2011/04/11/webgl-basics-3-rotating-triangle/</link>
		<comments>http://blogoben.wordpress.com/2011/04/11/webgl-basics-3-rotating-triangle/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:47:59 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://blogoben.wordpress.com/?p=91</guid>
		<description><![CDATA[We continue this pure WebGL tutorial with animation. Introduction The previous post was dedicated to all the function calls necessary to render a simple triangle. In this post, we will animate this triangle and make it rotate around the three axes. The web page used in the previous post must be changed as following: Addition [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=91&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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	</item>
		<item>
		<title>WebGL Basics 2 &#8211; White 2D triangle</title>
		<link>http://blogoben.wordpress.com/2011/03/20/webgl-basics-2-white-2d-triangle/</link>
		<comments>http://blogoben.wordpress.com/2011/03/20/webgl-basics-2-white-2d-triangle/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 21:24:13 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
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		<guid isPermaLink="false">http://blogoben.wordpress.com/?p=76</guid>
		<description><![CDATA[This part is longer than the first one and I hope that it will be the longest in this mini tutorial. WebGL is such that for the simplest rendering, there is a great amount of things to setup. Introduction The basic mechanism of hardware accelerated 3D rendering engines is that the graphics card achieves the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=76&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>WebGL Basics 1 &#8211; Context in canvas</title>
		<link>http://blogoben.wordpress.com/2011/03/01/webgl-basics-1-context-in-canvas/</link>
		<comments>http://blogoben.wordpress.com/2011/03/01/webgl-basics-1-context-in-canvas/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 19:57:06 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Outcomes]]></category>
		<category><![CDATA[Programming]]></category>
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		<guid isPermaLink="false">http://blogoben.wordpress.com/2011/03/01/webgl-basics-1-context-in-canvas/</guid>
		<description><![CDATA[I&#8217;m currently learning WebGL, without prior knowledge of OpenGL or DirectX, and in this series of posts I will track what I discovered so far. This is not the first WebGL tutorial, and obviously not the last one! In my pages, I want to focus on minimizing the information to learn and pointing out possible [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=46&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>LSB-based integer factorization</title>
		<link>http://blogoben.wordpress.com/2011/02/26/lsb-based-integer-factorization/</link>
		<comments>http://blogoben.wordpress.com/2011/02/26/lsb-based-integer-factorization/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 08:37:13 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://blogoben.wordpress.com/?p=41</guid>
		<description><![CDATA[Standard factorization methods use whole numbers. There is always a certain number of steps including modulo operations, but the numbers are considered from the beginning to the end, i.e. from the Most to the Least Significant Bits (LSBs). Another approach could be derived from the simple following number puzzle (not sure a solution exists for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=41&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Ideas for mobile or desktop applications</title>
		<link>http://blogoben.wordpress.com/2011/02/22/ideas-for-mobile-or-desktop-applications/</link>
		<comments>http://blogoben.wordpress.com/2011/02/22/ideas-for-mobile-or-desktop-applications/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 21:20:16 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[Ideas]]></category>
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		<guid isPermaLink="false">http://blogoben.wordpress.com/?p=38</guid>
		<description><![CDATA[With more time, I would develop further these projects (if it inspires somebody, please let me know): Real-time interactive physics simulation for teachers The direct visualization of physics experiments, and the ability to play with them, increase the understanding of physics phenomenons. Covered areas could include mechanics (see Phun), optics, electromagnetism, waves, etc. In my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=38&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>WebGL comes</title>
		<link>http://blogoben.wordpress.com/2011/02/20/webgl-comes/</link>
		<comments>http://blogoben.wordpress.com/2011/02/20/webgl-comes/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 22:55:50 +0000</pubDate>
		<dc:creator>blogoben</dc:creator>
				<category><![CDATA[On the web]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://blogoben.wordpress.com/2011/02/20/webgl-comes/</guid>
		<description><![CDATA[The recent release of Chrome 9 includes a built-in module for WebGL. The result is quite impressive! Have a look at these few examples (you need either Chrome 9 or a nightly build of Firefox or Safari): Chrome WebGL Experiments Body Browser ibiblio examples Shortly, WebGl is the web version of OpenGL and provides the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogoben.wordpress.com&amp;blog=16460558&amp;post=37&amp;subd=blogoben&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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